AI Insights · Timothy · April 2022
Top 5 Tabletop Board Games Apps on Android in South America for Q1 2022
The top-performing tabletop board game apps on Android in South America for Q1 2022 showed varied trends in downloads, revenue, and active users. Detailed insights reveal the performance dynamics of these popular games.
In the first quarter of 2022, the top 5 tabletop board game apps on the Android platform in South America displayed diverse performance trends in terms of downloads, revenue, and active users. Here, we break down the performance metrics for each game based on data from Sensor Tower.
Ludo Club - Dice & Board Game from Moonfrog experienced a steady weekly revenue, peaking at approximately $12K in early February. The app's weekly downloads showed a notable decline from 296K in early January to 149K by the end of March. Despite this, weekly active users remained relatively stable, starting at 894K in early January and ending at 833K in late March.
Tic Tac Toe 2 Player: XOXO from Rejoy Studio saw a significant increase in weekly downloads, starting from 11.8K in mid-January and skyrocketing to 339K by the end of March. Correspondingly, weekly active users surged from 8.4K to 607K over the same period. Revenue, although minimal, showed a slight upward trend, ending the quarter at $15.
Parchisi STAR Online by Gameberry Labs demonstrated consistent weekly downloads, fluctuating around the 100K mark. Weekly revenue saw a modest increase, peaking at $10K in the final week of March. Active users, however, showed a slight decline from 1.17M in early January to 991K by the end of March.
Tic Tac Toe Glow: 2 Players from Arclite Systems had stable weekly downloads, ranging from 109K to 80K throughout the quarter. Revenue remained minimal but consistent, while weekly active users saw a slight increase from 424K to 333K by the end of March.
Dominoes by Loop Games maintained a steady download rate, starting at 81K and ending at 92K. Active users showed slight fluctuations, with a peak at 945K in mid-March and ending at 927K. The app did not generate any revenue during this period.
For more detailed insights and data on these apps, visit Sensor Tower.